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Volunteer Umpire Tip of the Month –
November/December
2006
A good plate arbiter is mobile. In the two-person system, the plate
umpire may be required to make a call at each base. You can
partially compensate for lack of speed by anticipating the play and
getting a quick start to the proper position.
With no runners on base, the base umpire is on the first base foul
line ("A" position). Fair/foul coverage on the first base line is
divided. As the plate umpire, you will take any ball which stops
short of first base or is touched before reaching the base. Any ball
which passes the base (front edge) untouched is the base umpire’s
responsibility. The plate umpire has to cover the entire third base
line. With runners on base, the base umpire is positioned inside
(both 60-foot and 90-foot diamonds) and the plate umpire has both
foul lines in their entirety.
With no runners on base, for ground balls hit in the infield where
fair/foul is not a factor, you should immediately advance up the
first base line, striving to get as close to the start of the
three-foot lane as possible and taking a standing set before the
play occurs. There are three reasons for doing that. 1) You must
watch for interference by the batter-runner while out of the
three-foot lane. 2) You must be ready for overthrows, being prepared
to bounce into foul territory and rule on a dead ball and any
subsequent award. 3) From that position, you can assist on a pulled
foot and/or swipe tag, if asked.
There are several situations when you are responsible for covering
third; other situations are optional depending on crew preferences.
The play that will bring you to third most often is a base hit to
the outfield with a lone runner at first. When the ball is batted:
pause, read the position of the fielder and the speed of the runner
and react by clearing the catcher and moving up the third baseline
in foul territory, about six to 10 feet from the line. Let your
partner know: "Mike I've got third. I've got third." If a play
develops, pop into fair territory and make the call from the edge of
the notch (cutout). You can get there in sufficient time to take a
hands on knees set. If you take too long to read the play and don't
react immediately, you'll probably be moving when the play occurs,
no matter how fast you are.
Remember, umpires can get rule updates, interpretations, useful tips
like these and much more, by signing up for the Little League Umpire
Registry. Click here for more details:
http://www.littleleague.org/umpires/index.asp
Also, chartered Little Leagues can order a copy of the Little League
E-Rules CD, which now includes videos of selected rules. Click here
for more details:
http://www.littleleague.org/media/rule_example.asp
For more information contact Little League International
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